FROM LEVEL 16
Magnetic Burr.
Stay out of its pull.
The red-and-blue Magnetic Burr aims at creatures and pulls everyone in its narrow path towards its spikes. Two hunt from Level 26.
Draw across the field
It hunts like a Red Burr, then aims within six creature radii. All unshielded creatures in that forward corridor can be pulled. The pull itself does no damage: three separate spike contacts still pop a creature.
A line changes everything
A herding line blocks the pull. Rescue Pulse interrupts the field and briefly shields the swarm. Ultra introduces up to two Magnetic Burrs at once; Master and Legend keep the pair.